BİLİŞİM GÜVENLİĞİ TEKNOLOJİSİ
Associate TR-NQF-HE: Level 5 QF-EHEA: Short Cycle EQF-LLL: Level 5

Ders Genel Tanıtım Bilgileri

Course Code: 2000002018
Ders İsmi: Animation
Ders Yarıyılı: Spring
Fall
Ders Kredileri:
Theoretical Practical Credit ECTS
3 0 3 3
Language of instruction: TR
Ders Koşulu:
Ders İş Deneyimini Gerektiriyor mu?: No
Type of course: Bölüm Seçmeli
Course Level:
Associate TR-NQF-HE:5. Master`s Degree QF-EHEA:Short Cycle EQF-LLL:5. Master`s Degree
Mode of Delivery: Face to face
Course Coordinator : Öğr.Gör. Esma TAYRAN
Course Lecturer(s):
Course Assistants:

Dersin Amaç ve İçeriği

Course Objectives: Adobe Photoshop ve Adobe After Effects programınları ile grafiksel tasarımlar ve animasyonlar oluşturmayı ve giriş seviyesinde Unity oyun motorunun kullanımını amaçlanmaktadır.
Course Content: Using the tools of Adobe Photoshop program, button, text, background and menu design for mobile games, working with the layer system, using the tools of the Adobe After Effects program, animating the designed objects such as buttons, menus, text, 12 principles of animation, Unity game includes transfer to the engine.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
1) Knows 12 principles of animation and design principles.
2 - Skills
Cognitive - Practical
1) It uses Adobe Photoshop and Adobe After Effects programs.
3 - Competences
Communication and Social Competence
1) Knows how to produce graphic design and animations for a mobile application or mobile game.
Learning Competence
Field Specific Competence
1) Gains general proficiency in game design
Competence to Work Independently and Take Responsibility
1) A mobile app or mobile game learns the workflow of the study.
2) Comprehends the general operation logic of animation studies.

Ders Akış Planı

Week Subject Related Preparation
1) Introduction to Adobe Photoshop and its design principles. The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition
1) Introduction to Adobe Photoshop and its design principles. The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition
2) Explaining the layer system in Adobe Photoshop and sample studies. The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition
3) Using canvas in Adobe Photoshop and getting started with a mobile game menu design. The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition
4) Designing buttons, text and backgrounds in Adobe Photoshop. The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition
5) File transfer from Adobe Photoshop program to Adobe After Effects program and introduction to Adobe After Effects program. The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition
6) Examination of 12 principles of animation with Adobe After Effects program. The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition
7) Making button and text animations in Adobe After Effects program. The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition
8) MIDTERM The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition
9) Outputting an animation made from Adobe After Effects program The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition
10) Examining the workflow of menu, button, text, background designs for mobile games or mobile applications. The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition
11) Getting started with menu design for a mobile app or mobile game for the final project. The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition
12) Introduction to the Unity game engine. The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition
13) Importing a designed menu button and animations to the Unity game engine. The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition
14) A basic programming language introduction for menu switching in the Unity game engine. The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition
15) FINAL EXAMINATION The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition

Sources

Course Notes / Textbooks: Derste not tutulacaktır.
References: The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition
The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators (FARRAR, STRAUS) Paperback – Illustrated, September 25, 2012

Ders - Program Öğrenme Kazanım İlişkisi

Ders Öğrenme Kazanımları

1

2

3

4

6

5

Program Outcomes
1) Having knowledge and skills in security algorithms for programming
2) Ability to install and manage software required for end user security
3) Having the ability to install and manage computer networks and use the network operating system
4) Have basic database and web programming skills

Ders - Öğrenme Kazanımı İlişkisi

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Having knowledge and skills in security algorithms for programming 1
2) Ability to install and manage software required for end user security 1
3) Having the ability to install and manage computer networks and use the network operating system 1
4) Have basic database and web programming skills 1

Öğrenme Etkinliği ve Öğretme Yöntemleri

Alan Çalışması
Akran Değerlendirmesi
Anlatım
Beyin fırtınası /Altı şapka
Bireysel çalışma ve ödevi
Course
Grup çalışması ve ödevi
Labs
Okuma
Homework
Problem Çözme
Proje Hazırlama
Rapor Yazma
Rol oynama
Seminar
Soru cevap/ Tartışma
Sosyal Faaliyet
Teknik gezi
Tez Hazırlama
Uygulama (Modelleme, Tasarım, Maket, Simülasyon, Deney vs.)
Örnek olay çalışması
Web Tabanlı Öğrenme

Ölçme ve Değerlendirme Yöntemleri ve Kriterleri

Yazılı Sınav (Açık uçlu sorular, çoktan seçmeli, doğru yanlış, eşleştirme, boşluk doldurma, sıralama)
Sözlü sınav
Homework
Uygulama
Gözlem
Bireysel Proje
Grup Projesi
Sunum
Raporlama
Akran Değerlendirmesi
Bilgisayar Destekli Sunum
Örnek olay sunma

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Semester Final Exam 1 % 60
total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
total % 100

İş Yükü ve AKTS Kredisi Hesaplaması

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Study Hours Out of Class 14 2 28
Midterms 1 10 10
Final 1 10 10
Total Workload 76