DEPARTMENT OF SOFTWARE ENGINEERING (ENGLISH)
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Ders Genel Tanıtım Bilgileri

Course Code: 1413002011
Ders İsmi: Game Programing
Ders Yarıyılı: Spring
Ders Kredileri:
Theoretical Practical Credit ECTS
3 0 3 5
Language of instruction: EN
Ders Koşulu:
Ders İş Deneyimini Gerektiriyor mu?: No
Type of course: Department Elective
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: Face to face
Course Coordinator : Dr.Öğr.Üyesi Adem ÖZYAVAŞ
Course Lecturer(s):
Course Assistants:

Dersin Amaç ve İçeriği

Course Objectives: The student should develop a general introductory knowledge of game development related topics and eventually a game development.
Course Content: This course; Week 1: Introduction to the interface and using the tools, 2. Week: Introduction to Unity 3D Programming,3. Week: Basic Level Design,4. Week: Basic Vectors,5. Week: Physical Materials,6. Week: Mass, Gravity, Force, Friction,7. Week: Constant Force,8. Week: Collision Detection Methods,9. Week: Use of material, 10. Week: Basic Physics Rules,11. Week: GUI (interface design and programming),12. Week: Cameras and Lighting,13. Week: Character animation,14. Week: Raycast System and Virtual Reality; includes topics.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
2 - Skills
Cognitive - Practical
3 - Competences
Communication and Social Competence
Learning Competence
1) Students can develop prototypes of their game ideas.
Field Specific Competence
1) Students understand how game engines work
2) Students learn basic game design topics.
Competence to Work Independently and Take Responsibility

Ders Akış Planı

Week Subject Related Preparation
1) Course Introduction Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell
2) Game Design Fundamentals Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell
3) Game Development Documentation and Examples Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell
4) Game Engine Fundamentals Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell
5) Version Control, Game Example I Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell
6) Character and Level Design Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell
7) Game Test Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell
8) Midterm Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell
9) Game Testing
10) Gaming AI Basics Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell
11) Pathfinding Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell
12) Search Trees Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell
13) Project Presentations Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell
14) Project Presentations Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell
15) Final Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell

Sources

Course Notes / Textbooks: Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell
References: Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell

Ders - Program Öğrenme Kazanım İlişkisi

Ders Öğrenme Kazanımları

1

2

1

Program Outcomes
1) Competent knowledge of mathematics, science and technology, and computer engineering; ability to apply this knowledge to engineering solutions.
2) Skills to design and conduct experiments, collect data, analyze and interpret results.
3) Ability to design a complex system, process, device or product under realistic constraints and conditions to meet specific requirements; ability to apply modern design methods for this purpose.
4) Ability to develop, select and use modern techniques and tools required for analysis and solution of complex problems encountered in engineering practice; ability to use information technologies effectively.
5) Ability to design and conduct experiments, collect data, analyze and interpret results to investigate complex engineering problems or discipline-specific research topics.
6) Ability to work effectively in intra-disciplinary and multi-disciplinary teams; ability to work individually.
7) Ability to communicate effectively in Turkish, both orally and in writing; Knowledge of at least one foreign language; the ability to write and understand written reports effectively, to prepare design and production reports, to make effective presentations, to give and receive clear and understandable instructions.
8) Awareness of the necessity of lifelong learning; the ability to access information, to follow developments in science and technology, and to constantly renew oneself.
9) Acting in accordance with ethical principles, professional and ethical responsibility awareness; information about standards used in engineering applications.
10) Information about business life practices such as project management, risk management and change management; awareness of entrepreneurship, innovation; information about sustainable development.
11) Knowledge about the universal and social effects of engineering applications on health, environment and safety and the problems of the age reflected in the field of engineering; awareness of the legal consequences of engineering solutions.

Ders - Öğrenme Kazanımı İlişkisi

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Competent knowledge of mathematics, science and technology, and computer engineering; ability to apply this knowledge to engineering solutions.
2) Skills to design and conduct experiments, collect data, analyze and interpret results.
3) Ability to design a complex system, process, device or product under realistic constraints and conditions to meet specific requirements; ability to apply modern design methods for this purpose.
4) Ability to develop, select and use modern techniques and tools required for analysis and solution of complex problems encountered in engineering practice; ability to use information technologies effectively.
5) Ability to design and conduct experiments, collect data, analyze and interpret results to investigate complex engineering problems or discipline-specific research topics.
6) Ability to work effectively in intra-disciplinary and multi-disciplinary teams; ability to work individually.
7) Ability to communicate effectively in Turkish, both orally and in writing; Knowledge of at least one foreign language; the ability to write and understand written reports effectively, to prepare design and production reports, to make effective presentations, to give and receive clear and understandable instructions.
8) Awareness of the necessity of lifelong learning; the ability to access information, to follow developments in science and technology, and to constantly renew oneself.
9) Acting in accordance with ethical principles, professional and ethical responsibility awareness; information about standards used in engineering applications.
10) Information about business life practices such as project management, risk management and change management; awareness of entrepreneurship, innovation; information about sustainable development.
11) Knowledge about the universal and social effects of engineering applications on health, environment and safety and the problems of the age reflected in the field of engineering; awareness of the legal consequences of engineering solutions.

Öğrenme Etkinliği ve Öğretme Yöntemleri

Ölçme ve Değerlendirme Yöntemleri ve Kriterleri

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 2 % 10
Project 1 % 35
Midterms 1 % 15
Semester Final Exam 1 % 40
total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
total % 100

İş Yükü ve AKTS Kredisi Hesaplaması

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 13 4 52
Homework Assignments 1 29 29
Midterms 1 30 30
Final 1 30 30
Total Workload 180