Week |
Subject |
Related Preparation |
1) |
Course Introduction |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell |
2) |
Game Design Fundamentals |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell |
3) |
Game Development Documentation and Examples |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell |
4) |
Game Engine Fundamentals |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell |
5) |
Version Control, Game Example I |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell |
6) |
Character and Level Design |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell |
7) |
Game Test |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell |
8) |
Midterm |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell |
9) |
Game Testing |
|
10) |
Gaming AI Basics |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell |
11) |
Pathfinding |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell |
12) |
Search Trees |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell |
13) |
Project Presentations |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell |
14) |
Project Presentations |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell |
15) |
Final |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell |
|
Program Outcomes |
Level of Contribution |
1) |
Competent knowledge of mathematics, science and technology, and computer engineering; ability to apply this knowledge to engineering solutions. |
|
2) |
Skills to design and conduct experiments, collect data, analyze and interpret results. |
|
3) |
Ability to design a complex system, process, device or product under realistic constraints and conditions to meet specific requirements; ability to apply modern design methods for this purpose. |
|
4) |
Ability to develop, select and use modern techniques and tools required for analysis and solution of complex problems encountered in engineering practice; ability to use information technologies effectively. |
|
5) |
Ability to design and conduct experiments, collect data, analyze and interpret results to investigate complex engineering problems or discipline-specific research topics. |
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6) |
Ability to work effectively in intra-disciplinary and multi-disciplinary teams; ability to work individually. |
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7) |
Ability to communicate effectively in Turkish, both orally and in writing; Knowledge of at least one foreign language; the ability to write and understand written reports effectively, to prepare design and production reports, to make effective presentations, to give and receive clear and understandable instructions. |
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8) |
Awareness of the necessity of lifelong learning; the ability to access information, to follow developments in science and technology, and to constantly renew oneself. |
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9) |
Acting in accordance with ethical principles, professional and ethical responsibility awareness; information about standards used in engineering applications. |
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10) |
Information about business life practices such as project management, risk management and change management; awareness of entrepreneurship, innovation; information about sustainable development. |
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11) |
Knowledge about the universal and social effects of engineering applications on health, environment and safety and the problems of the age reflected in the field of engineering; awareness of the legal consequences of engineering solutions. |
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