COMPUTER ENGINEERING
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Ders Genel Tanıtım Bilgileri

Course Code: 1410002027
Ders İsmi: Game Programming
Ders Yarıyılı: Spring
Ders Kredileri:
Theoretical Practical Credit ECTS
3 0 3 5
Language of instruction: TR
Ders Koşulu:
Ders İş Deneyimini Gerektiriyor mu?: No
Type of course: Bölüm Seçmeli
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: Face to face
Course Coordinator : Dr.Öğr.Üyesi Recep DURANAY
Course Lecturer(s):
Course Assistants:

Dersin Amaç ve İçeriği

Course Objectives: Defining the basic principles of game development with the Unity game engine, gaining competence in designing and developing games using Unity 3D
Course Content: This course; Week 1: Introduction to the interface and using the tools, 2. Week: Introduction to Unity 3D Programming,3. Week: Basic Level Design,4. Week: Basic Vectors,5. Week: Physical Materials,6. Week: Mass, Gravity, Force, Friction,7. Week: Constant Force,8. Week: Collision Detection Methods,9. Week: Use of material, 10. Week: Basic Physics Rules,11. Week: GUI (interface design and programming),12. Week: Cameras and Lighting,13. Week: Character animation,14. Week: Raycast System and Virtual Reality; includes topics.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
1) 1) Recognize and use Unity 3D game engine.
2 - Skills
Cognitive - Practical
1) 2) Effectively uses the physics rules such as Vector, Force, Attraction, Friction in game development.
2) 3) Recognize and use the user interface.
3) 4) Recognize and use Unity functions
3 - Competences
Communication and Social Competence
Learning Competence
Field Specific Competence
1) 5) Can develop games in Unity game engine using Javascript language.
Competence to Work Independently and Take Responsibility

Ders Akış Planı

Week Subject Related Preparation
1) Introduction to the interface and use of tools Course Book
2) Introduction to Unity 3D Programming Course Book
3) Basic Level Design Course Book
4) Basic Vectors Course Book
5) Physical Materials Course Book
6) Attraction, Force, Friction Course Book
7) Constant Force Course Book
8) Midterm
9) Collision Detection Methods Course Book
10) Material use Course Book
11) Basic Physics Rules Course Book
12) GUI (interface design and programming) Course Book
13) Cameras and Lighting Course Book
14) Character animation Course Book
15) Raycast System and Virtual Reality Course Book
16) Final

Sources

Course Notes / Textbooks: okutman notları
References: lecture notes

Ders - Program Öğrenme Kazanım İlişkisi

Ders Öğrenme Kazanımları

1

2

3

4

5

Program Outcomes
1) PO 1.1) Sufficient knowledge in mathematics, science and computer engineering
2) PO 1.2) Ability to apply theoretical and applied knowledge in mathematics, science and computer engineering for modeling and solving engineering problems.
3) PO 2.1) Identifying complex engineering problems
4) PO 2.2) Defining complex engineering problems
5) PO 2.3) Formulating complex engineering problems
6) PO 2.4) Ability to solve complex engineering problems
7) PO 2.5) Ability to choose and apply appropriate analysis and modeling methods
8) PO 3.1) Ability to design a complex system, process, device or product to meet specific requirements under realistic constraints and conditions.
9) PO 3.2) Ability to apply modern design methods under realistic constraints and conditions for a complex system, process, device or product
10) PO 4.1) Developing modern techniques and tools necessary for the analysis and solution of complex problems encountered in engineering applications
11) PO 4.2) Ability to select and use modern techniques and tools necessary for the analysis and solution of complex problems encountered in engineering applications
12) PO 4.3) Ability to use information technologies effectively.
13) PO 5.1) Examination of complex engineering problems or discipline-specific research topics, designing experiments
14) PO 5.2) Examination of complex engineering problems or discipline-specific research topics, experimentation
15) PO 5.3 ) Analysis of complex engineering problems or discipline-specific research topics, data collection
16) PO 5.4) Analyzing the results of complex engineering problems or discipline-specific research topics
17) PO 5.5) Examining and interpreting complex engineering problems or discipline-specific research topics

Ders - Öğrenme Kazanımı İlişkisi

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) PO 1.1) Sufficient knowledge in mathematics, science and computer engineering
2) PO 1.2) Ability to apply theoretical and applied knowledge in mathematics, science and computer engineering for modeling and solving engineering problems.
3) PO 2.1) Identifying complex engineering problems
4) PO 2.2) Defining complex engineering problems
5) PO 2.3) Formulating complex engineering problems
6) PO 2.4) Ability to solve complex engineering problems 5
7) PO 2.5) Ability to choose and apply appropriate analysis and modeling methods
8) PO 3.1) Ability to design a complex system, process, device or product to meet specific requirements under realistic constraints and conditions.
9) PO 3.2) Ability to apply modern design methods under realistic constraints and conditions for a complex system, process, device or product
10) PO 4.1) Developing modern techniques and tools necessary for the analysis and solution of complex problems encountered in engineering applications
11) PO 4.2) Ability to select and use modern techniques and tools necessary for the analysis and solution of complex problems encountered in engineering applications
12) PO 4.3) Ability to use information technologies effectively.
13) PO 5.1) Examination of complex engineering problems or discipline-specific research topics, designing experiments
14) PO 5.2) Examination of complex engineering problems or discipline-specific research topics, experimentation
15) PO 5.3 ) Analysis of complex engineering problems or discipline-specific research topics, data collection
16) PO 5.4) Analyzing the results of complex engineering problems or discipline-specific research topics
17) PO 5.5) Examining and interpreting complex engineering problems or discipline-specific research topics

Öğrenme Etkinliği ve Öğretme Yöntemleri

Homework

Ölçme ve Değerlendirme Yöntemleri ve Kriterleri

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Attendance 10 % 10
Homework Assignments 2 % 20
Midterms 1 % 30
Semester Final Exam 1 % 40
total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
total % 100

İş Yükü ve AKTS Kredisi Hesaplaması

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 32 3 96
Midterms 1 2 2
Final 1 3 3
Total Workload 143