Week |
Subject |
Related Preparation |
1) |
Introduction to Adobe Photoshop and its design principles. |
The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
1) |
Introduction to Adobe Photoshop and its design principles. |
The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
2) |
Explaining the layer system in Adobe Photoshop and sample studies. |
The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
3) |
Using canvas in Adobe Photoshop and getting started with a mobile game menu design. |
The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
4) |
Designing buttons, text and backgrounds in Adobe Photoshop. |
The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
5) |
File transfer from Adobe Photoshop program to Adobe After Effects program and introduction to Adobe After Effects program. |
The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
6) |
Examination of 12 principles of animation with Adobe After Effects program. |
The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
7) |
Making button and text animations in Adobe After Effects program. |
The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
8) |
MIDTERM |
The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
9) |
Outputting an animation made from Adobe After Effects program |
The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
10) |
Examining the workflow of menu, button, text, background designs for mobile games or mobile applications. |
The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
11) |
Getting started with menu design for a mobile app or mobile game for the final project. |
The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
12) |
Introduction to the Unity game engine. |
The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
13) |
Importing a designed menu button and animations to the Unity game engine. |
The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
14) |
A basic programming language introduction for menu switching in the Unity game engine. |
The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
15) |
FINAL EXAMINATION |
The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
|
Program Outcomes |
Level of Contribution |
1) |
To have the ability to apply knowledge in the fields of mathematics, science and programming to the development of software systems and the solution of problems related to computer programming. |
1 |
2) |
To have the ability to analyze and model problems specific to the field of software systems development and computer programming, and to identify and define appropriate software requirements for their solutions. |
1 |
3) |
Having the ability to design, develop and evaluate a software system, system part, process or program that will meet specified requirements. |
2 |
4) |
Have the ability to develop software systems and use modern technical and programming tools for computer programming applications. |
2 |
5) |
To have the discipline of software systems development and computer programming and the ability to demonstrate the necessary business skills to work effectively in interdisciplinary teams or individually. |
2 |
6) |
To have the ability to develop software systems and apply approaches in the development of computer programs by applying analysis, design, implementation, verification, validation and maintenance processes. |
3 |
7) |
To have awareness and awareness of professional, legal, ethical and social problems in the field of software and computer programming. |
2 |