BİLİŞİM GÜVENLİĞİ TEKNOLOJİSİ | |||||
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Qualification Awarded | Program Süresi | Toplam Kredi (AKTS) | Öğretim Şekli | Yeterliliğin Düzeyi ve Öğrenme Alanı | |
2 | 120 | FULL TIME |
TYÇ, TR-NQF-HE, EQF-LLL, ISCED (2011):Level 5 QF-EHEA:Short Cycle TR-NQF-HE, ISCED (1997-2013): 48,52 |
Course Code: | 2000002018 | ||||||||||
Ders İsmi: | Animation | ||||||||||
Ders Yarıyılı: | Spring | ||||||||||
Ders Kredileri: |
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Language of instruction: | TR | ||||||||||
Ders Koşulu: | |||||||||||
Ders İş Deneyimini Gerektiriyor mu?: | No | ||||||||||
Other Recommended Topics for the Course: | |||||||||||
Type of course: | Bölüm Seçmeli | ||||||||||
Course Level: |
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Mode of Delivery: | Face to face | ||||||||||
Course Coordinator : | Öğr.Gör. Esma TAYRAN | ||||||||||
Course Lecturer(s): | |||||||||||
Course Assistants: |
Course Objectives: | Adobe Photoshop ve Adobe After Effects programınları ile grafiksel tasarımlar ve animasyonlar oluşturmayı ve giriş seviyesinde Unity oyun motorunun kullanımını amaçlanmaktadır. |
Course Content: | Using the tools of Adobe Photoshop program, button, text, background and menu design for mobile games, working with the layer system, using the tools of the Adobe After Effects program, animating the designed objects such as buttons, menus, text, 12 principles of animation, Unity game includes transfer to the engine. |
The students who have succeeded in this course;
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Week | Subject | Related Preparation |
1) | Introduction to Adobe Photoshop and its design principles. | The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
1) | Introduction to Adobe Photoshop and its design principles. | The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
2) | Explaining the layer system in Adobe Photoshop and sample studies. | The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
3) | Using canvas in Adobe Photoshop and getting started with a mobile game menu design. | The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
4) | Designing buttons, text and backgrounds in Adobe Photoshop. | The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
5) | File transfer from Adobe Photoshop program to Adobe After Effects program and introduction to Adobe After Effects program. | The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
6) | Examination of 12 principles of animation with Adobe After Effects program. | The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
7) | Making button and text animations in Adobe After Effects program. | The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
8) | MIDTERM | The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
9) | Outputting an animation made from Adobe After Effects program | The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
10) | Examining the workflow of menu, button, text, background designs for mobile games or mobile applications. | The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
11) | Getting started with menu design for a mobile app or mobile game for the final project. | The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
12) | Introduction to the Unity game engine. | The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
13) | Importing a designed menu button and animations to the Unity game engine. | The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
14) | A basic programming language introduction for menu switching in the Unity game engine. | The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
15) | FINAL EXAMINATION | The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition |
Course Notes / Textbooks: | Derste not tutulacaktır. |
References: | The Animation Book: A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3- D Animation Revised, Subsequent Edition The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators (FARRAR, STRAUS) Paperback – Illustrated, September 25, 2012 |
Ders Öğrenme Kazanımları | 1 |
2 |
3 |
4 |
6 |
5 |
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Program Outcomes | ||||||
1) Having knowledge and skills in security algorithms for programming | ||||||
2) Ability to install and manage software required for end user security | ||||||
3) Having the ability to install and manage computer networks and use the network operating system | ||||||
4) Have basic database and web programming skills |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Having knowledge and skills in security algorithms for programming | 1 |
2) | Ability to install and manage software required for end user security | 1 |
3) | Having the ability to install and manage computer networks and use the network operating system | 1 |
4) | Have basic database and web programming skills | 1 |
Alan Çalışması | |
Akran Değerlendirmesi | |
Anlatım | |
Beyin fırtınası /Altı şapka | |
Bireysel çalışma ve ödevi | |
Course | |
Grup çalışması ve ödevi | |
Labs | |
Okuma | |
Homework | |
Problem Çözme | |
Proje Hazırlama | |
Rapor Yazma | |
Rol oynama | |
Seminar | |
Soru cevap/ Tartışma | |
Sosyal Faaliyet | |
Teknik gezi | |
Tez Hazırlama | |
Uygulama (Modelleme, Tasarım, Maket, Simülasyon, Deney vs.) | |
Örnek olay çalışması | |
Web Tabanlı Öğrenme |
Yazılı Sınav (Açık uçlu sorular, çoktan seçmeli, doğru yanlış, eşleştirme, boşluk doldurma, sıralama) | |
Sözlü sınav | |
Homework | |
Uygulama | |
Gözlem | |
Bireysel Proje | |
Grup Projesi | |
Sunum | |
Raporlama | |
Akran Değerlendirmesi | |
Bilgisayar Destekli Sunum | |
Örnek olay sunma |
Semester Requirements | Number of Activities | Level of Contribution |
Project | 1 | % 20 |
Midterms | 1 | % 40 |
Semester Final Exam | 1 | % 40 |
total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 2 | 28 |
Study Hours Out of Class | 14 | 2 | 28 |
Midterms | 1 | 10 | 10 |
Final | 1 | 10 | 10 |
Total Workload | 76 |