DEPARTMENT OF SOFTWARE ENGINEERING (ENGLISH)
Qualification Awarded Program Süresi Toplam Kredi (AKTS) Öğretim Şekli Yeterliliğin Düzeyi ve Öğrenme Alanı
4 240 FULL TIME TYÇ, TR-NQF-HE, EQF-LLL, ISCED (2011):Level 6
QF-EHEA:First Cycle
TR-NQF-HE, ISCED (1997-2013): 48,52

Ders Genel Tanıtım Bilgileri

Course Code: 1413002011
Ders İsmi: Game Programing
Ders Yarıyılı: Fall
Spring
Ders Kredileri:
Theoretical Practical Labs Credit ECTS
3 0 0 3 5
Language of instruction: EN
Ders Koşulu:
Ders İş Deneyimini Gerektiriyor mu?: No
Other Recommended Topics for the Course:
Type of course: Department Elective
Course Level:
Bachelor TR-NQF-HE:6. Master`s Degree QF-EHEA:First Cycle EQF-LLL:6. Master`s Degree
Mode of Delivery: Face to face
Course Coordinator : Dr.Öğr.Üyesi Adem ÖZYAVAŞ
Course Lecturer(s):
Course Assistants:

Dersin Amaç ve İçeriği

Course Objectives: The student should develop a general introductory knowledge of game development related topics and eventually a game development.
Course Content: This course; Week 1: Introduction to the interface and using the tools, 2. Week: Introduction to Unity 3D Programming,3. Week: Basic Level Design,4. Week: Basic Vectors,5. Week: Physical Materials,6. Week: Mass, Gravity, Force, Friction,7. Week: Constant Force,8. Week: Collision Detection Methods,9. Week: Use of material, 10. Week: Basic Physics Rules,11. Week: GUI (interface design and programming),12. Week: Cameras and Lighting,13. Week: Character animation,14. Week: Raycast System and Virtual Reality; includes topics.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 - Knowledge
Theoretical - Conceptual
2 - Skills
Cognitive - Practical
3 - Competences
Communication and Social Competence
Learning Competence
1) Students can develop prototypes of their game ideas.
Field Specific Competence
1) Students understand how game engines work
2) Students learn basic game design topics.
Competence to Work Independently and Take Responsibility

Ders Akış Planı

Week Subject Related Preparation
1) Course Introduction Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell
2) Game Design Fundamentals Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell
3) Game Development Documentation and Examples Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell
4) Game Engine Fundamentals Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell
5) Version Control, Game Example I Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell
6) Character and Level Design Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell
7) Game Test Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell
8) Midterm Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell
9) Game Testing
10) Gaming AI Basics Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell
11) Pathfinding Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell
12) Search Trees Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell
13) Project Presentations Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell
14) Project Presentations Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell
15) Project Presentations Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell
16) Final Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell

Sources

Course Notes / Textbooks: Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell
References: Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell

Ders - Program Öğrenme Kazanım İlişkisi

Ders Öğrenme Kazanımları

1

2

1

Program Outcomes
1) Knowledge of mathematics, science, basic engineering, computer computing, and engineering discipline-specific topics; ability to use this knowledge in solving complex engineering problems
2) Sufficient knowledge of issues related to software engineering; theoretical and To be able to use applied knowledge in solving algorithmic and software problems Skill.
3) Ability to define, formulate and analyze complex engineering problems using basic science, mathematics and engineering knowledge and taking into account the UN Sustainable Development Goals relevant to the problem under consideration.
4) Ability to design creative solutions to complex engineering problems; The ability to design complex systems, processes, devices or products to meet current and future requirements, taking into account realistic constraints and conditions.
5) Ability to choose and use appropriate techniques, resources, modern engineering computational tools for the analysis, solution, prediction and modelling of complex engineering problems.
6) Ability to use research methods to examine complex engineering problems, including researching literature, designing experiments, conducting experiments, collecting data, analyzing and interpreting results.
7) Information about the effects of engineering practices on society, health and safety, economy, sustainability and the environment within the scope of the UN Sustainable Development Goals; Awareness of the legal consequences of engineering solutions
8) Acting in accordance with engineering professional principles and knowledge about ethical responsibility; Awareness of acting impartially, without discrimination on any issue, and being inclusive of diversity.
9) Ability to work effectively as a team member or leader in intradisciplinary and multidisciplinary teams (face-to-face, remote or hybrid).
10) Individual working ability.
11) Ability to communicate effectively verbally and in writing on technical issues, taking into account the various differences of the target audience (such as education, language, profession).
12) Knowledge of business practices such as project management and economic feasibility analysis
13) Awareness about entrepreneurship and innovation.
14) A lifelong learning skill that includes being able to learn independently and continuously, adapting to new and developing technologies, and thinking inquisitively about technological changes.

Ders - Öğrenme Kazanımı İlişkisi

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Knowledge of mathematics, science, basic engineering, computer computing, and engineering discipline-specific topics; ability to use this knowledge in solving complex engineering problems
2) Sufficient knowledge of issues related to software engineering; theoretical and To be able to use applied knowledge in solving algorithmic and software problems Skill.
3) Ability to define, formulate and analyze complex engineering problems using basic science, mathematics and engineering knowledge and taking into account the UN Sustainable Development Goals relevant to the problem under consideration.
4) Ability to design creative solutions to complex engineering problems; The ability to design complex systems, processes, devices or products to meet current and future requirements, taking into account realistic constraints and conditions.
5) Ability to choose and use appropriate techniques, resources, modern engineering computational tools for the analysis, solution, prediction and modelling of complex engineering problems.
6) Ability to use research methods to examine complex engineering problems, including researching literature, designing experiments, conducting experiments, collecting data, analyzing and interpreting results.
7) Information about the effects of engineering practices on society, health and safety, economy, sustainability and the environment within the scope of the UN Sustainable Development Goals; Awareness of the legal consequences of engineering solutions
8) Acting in accordance with engineering professional principles and knowledge about ethical responsibility; Awareness of acting impartially, without discrimination on any issue, and being inclusive of diversity.
9) Ability to work effectively as a team member or leader in intradisciplinary and multidisciplinary teams (face-to-face, remote or hybrid).
10) Individual working ability.
11) Ability to communicate effectively verbally and in writing on technical issues, taking into account the various differences of the target audience (such as education, language, profession).
12) Knowledge of business practices such as project management and economic feasibility analysis
13) Awareness about entrepreneurship and innovation.
14) A lifelong learning skill that includes being able to learn independently and continuously, adapting to new and developing technologies, and thinking inquisitively about technological changes.

Öğrenme Etkinliği ve Öğretme Yöntemleri

Ölçme ve Değerlendirme Yöntemleri ve Kriterleri

Assessment & Grading

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 2 % 10
Project 1 % 35
Midterms 1 % 15
Semester Final Exam 1 % 40
total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
total % 100

İş Yükü ve AKTS Kredisi Hesaplaması

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 13 4 52
Homework Assignments 1 29 29
Midterms 1 30 30
Final 1 30 30
Total Workload 180