Week |
Subject |
Related Preparation |
1) |
Course Introduction |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell |
2) |
Game Design Fundamentals |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell |
3) |
Game Development Documentation and Examples |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell |
4) |
Game Engine Fundamentals |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell |
5) |
Version Control, Game Example I |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell |
6) |
Character and Level Design |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell |
7) |
Game Test |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell |
8) |
Midterm |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell |
9) |
Game Testing |
|
10) |
Gaming AI Basics |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell |
11) |
Pathfinding |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell |
12) |
Search Trees |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell |
13) |
Project Presentations |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell |
14) |
Project Presentations |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell |
15) |
Project Presentations |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell |
16) |
Final |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, Jeremi Gibson
Game Programming Algorithms and Techniques A Platform-Agnostic Approach, Sanjay Madhav
The Art of Game Design: A Book of Lenses, İkinci Baskı, Jesse Schell |
|
Program Outcomes |
Level of Contribution |
1) |
Knowledge of mathematics, science, basic engineering, computer computing, and engineering discipline-specific topics; ability to use this knowledge in solving complex engineering problems |
|
2) |
Sufficient knowledge of issues related to software engineering; theoretical and To be able to use applied knowledge in solving algorithmic and software problems Skill. |
|
3) |
Ability to define, formulate and analyze complex engineering problems using basic science, mathematics and engineering knowledge and taking into account the UN Sustainable Development Goals relevant to the problem under consideration. |
|
4) |
Ability to design creative solutions to complex engineering problems; The ability to design complex systems, processes, devices or products to meet current and future requirements, taking into account realistic constraints and conditions. |
|
5) |
Ability to choose and use appropriate techniques, resources, modern engineering computational tools for the analysis, solution, prediction and modelling of complex engineering problems. |
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6) |
Ability to use research methods to examine complex engineering problems, including researching literature, designing experiments, conducting experiments, collecting data, analyzing and interpreting results. |
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7) |
Information about the effects of engineering practices on society, health and safety, economy, sustainability and the environment within the scope of the UN Sustainable Development Goals; Awareness of the legal consequences of engineering solutions |
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8) |
Acting in accordance with engineering professional principles and knowledge about ethical responsibility; Awareness of acting impartially, without discrimination on any issue, and being inclusive of diversity. |
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9) |
Ability to work effectively as a team member or leader in intradisciplinary and multidisciplinary teams (face-to-face, remote or hybrid). |
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10) |
Individual working ability. |
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11) |
Ability to communicate effectively verbally and in writing on technical issues, taking into account the various differences of the target audience (such as education, language, profession). |
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12) |
Knowledge of business practices such as project management and economic feasibility analysis |
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13) |
Awareness about entrepreneurship and innovation. |
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14) |
A lifelong learning skill that includes being able to learn independently and continuously, adapting to new and developing technologies, and thinking inquisitively about technological changes. |
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